
About me
I'm Martin Wetischek, a 23 years old Game Programming student on my 5th year at Rubika Valenciennes, France.
My main interests in game development are Tech Art and Tech Design, including all relevant topics such as tools programming, rendering and compute shaders, simulation, procedural generation, system design, etc.
I am currently looking for either a 3 to 6 months internship or a job in Tech Art !
My Portfolio
Click on the images to see the full pages for each projects.
Spellgazer
- Systemic Puzzle / Exploration Game
- Unreal Engine 5.3
- Lead Programmer, Gameplay Programmer, Tech Artist, DevOps
- Rubika 5th year project
- Worked on most gameplay systems
- Implemented a system and set of tools for creating water bodies
- Implemented foam simulation on water, player & physics influence on foliage
- Miscellaneous tools like blockout shape generators, environment spline tools, mountain generator
- Optimization
- October 2023 to June 2024
Image by Violaine Dedieu
Toybox
- Compute shader based volumetric 3D modelling game
- Unity 2023.2
- All programming, solo personal project
- January 2024 to February 2024
Other Experiences
Ava : Last Hope
- Puzzle / Exploration game
- Unity 2021.2
- Gameplay Programmer, Tech Artist
- E-Artsup Lilles 3rd year project
- Worked on most gameplay systems
- Character shaders (cel shaded main character, hologram shader)
- World sand shader & rock materials, sand sliding trail system
- 2nd lighting pass on both levels
- Character Controller
- January 2022 - June 2022
Spooky Rabbits Internship
- Unity
- Graphics Programming, Tech Artist
- Rubika 5th year project
- Implemented screen space reflection in a URP project
- Added pseudo liquid simulation to a blood splat map system
- Added support for baked shadowmaps to a volumetric light system
- February 2022 to July 2022
Game Camp
- French game development Conference
- Volunteering
- Helped setting up equipment, Directing attendees
- September 2021
Game IN Village Prototype
- RPG / Serious Game
- Unity 2020.3
- Gameplay Programmer, Tools Programmer
- E-Artsup Lilles 2nd year project
- Node based dialogue editor
- Gameplay code for overworld + 2 out of 3 minigames
- January 2021 to June 2021
Vortex Crasher
- Rogue Like / Platformer / Shooter
- Unity 2019.3
- Lead Designer, Gameplay Programmer
- Level Generator
- Character controller & Item system
- Most game design
- January 2020 to June 2020
- Available to download on Itch.io
And many other projects available on my Itch.io page and Youtube channel.

